1/12/2024 0 Comments Half life source no reload soundThe choices made at character creation determine a character's initial skill levels. If you don't have enough time to read at least half of the level 1 book it's better to avoid reading it at all. It's especially important with initial "life and living" farming. For example reading level 1 book 15% would apply 10% of the max multiplier of x3 resulting in skill multiplier of x0.3 which is much worse then default x1. Because of this it's harmful to read any level 1 book less then 40% before getting XP, as well as any level 2 or 3 books less then 20%. With every 10% of the book finished your multiplier will become equal to appropriate percentage of the max multiplier for the book. Multiplier increases each 10% of the book read. Since training skills generate XP, reading books is an effective way to quickly improve the player's abilities. Below, the player has a multiplier of 3x on the cooking skill. Hovering the cursor over a skill level reveals the current multiplier. The presence of a multiplier on a given skill is indicated by animated arrows in the skill tab. The multiplier increases in proportion to the player's progress through the book and reaches a maximum when the book is fully read. Reading a book multiplies the rate at which the player trains the associated skill. Books can only be read if they apply to the player's current skill level. For example "Carpentry for Beginners" will only provide a benefit to a player with level 0-1 carpentry. Additionally, books only apply to specific levels of skill advancement, with a book for every two levels of skill, totalling 5 volumes of books for each skill. Books are only available for skills in the "crafting" and "survivalist" categories. These can be found throughout the world on bookshelves or in other containers. Skill books can be used to increase the rate at which the player trains a given skill. For example, improving 'regular skills' such as carpentry from level 3 to 4 would require 750XP. The figures shown here are not cumulative. The XP required to level up skills in build 41.50 is: The player's XP required to gain another level are shown when hovering over a skill: Skills level up and become more effective when the player's XP reaches predefined levels, with successive levels requiring greater increases in XP. The player's current skill levels are found by opening the 'player status' window (click the heart symbol at the top-left of the screen) and selecting the 'skills' tab, or by pressing L.Īdvancement Mechanics Experience Points and Skill PointsĪs the player performs tasks they gain experience points (XP) that count towards the skill used.
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